HOW DOES A SWISS SYSTEM TOURNAMENT WORK?
Most of our competitions are run on a
Swiss system basis. Most people enter them, but never really understand
what they are. Below is the full official guidelines as issued by the
English Chess Federation.
Rules for Seeded Swiss Pairings (Amended
April, 2009)
BASIC PRINCIPLE
- No player shall play the same opponent twice.
PRIORITIES
- When making pairings, the priorities are:-
- score
- colour
- equalise numbers of whites and blacks
- avoid runs of the same colour
- grade order
- float history
Where alterations from the perfect application
of these rules must be made, the principle of minimum disturbance is applied.
PREPARATION
- Ungraded players are allocated an estimated
grade using the best information available. This can be amended for
particular players in the light of experience during the tournament.
- Pairing cards are arranged in descending order
of grade. Players with the same grade are placed in order of FIDE title
status (GM, WGM, IM, WIM, FM, WFM, no title) and then alphabetically.
Pairings for a particular round can sometimes be improved by changing the
order of players having the same grade.
MID-LINE
- When the players on a score level have been
ranked according to rule 4, the cards are divided in to two groups. The
higher graded players will be expected either to upfloat to a higher score
level or play a lower graded player on the same score level. The lower
graded players will be expected either to downfloat or to be awarded a bye
or to play a higher graded player on the same score level. The position of
the mid-line is chosen so that after any floaters or byes are removed, the
number of players above the line equals the number of players below the
line. Example: for 61 players in round 1, the mid-line is set below player
30. When the bye has been selected there will be 30 games between top-half
and bottom-half players.
BYES
- If a bye is required in round 1, it is given
to a player just below the mid-line who is not due to receive a pre-arranged
bye. For subsequent rounds the bye is chosen, if possible, from the lowest
score level, looking first at the larger colour group, working from the
mid-line downwards, seeking a player who has not hitherto had a bye or
default and who is not due to receive a pre-arranged bye. If this fails, the
bye is chosen using the same criteria but working upwards from the mid-line.
- The chosen player receives the points given
for a win, without colour.
PAIRINGS FOR ROUND 1
- Players are paired top half v bottom half in
descending grade order with the colour on board 1 being decided by lot, e.g.
with 64 players:- 1v33, 34v2, 3v35, or 33v1, 2v34, 35v3.
PAIRINGS FOR OTHER ROUNDS
SCORE
- As far as possible players are paired within
their own score level.
- Where this is not possible, the minimum number
of players are floated by the minimum score difference (see rules 19-24).
- The highest score level is considered first,
then the next highest and so on.
- On each score level, the top half is paired
against the bottom half, keeping as close as possible to grade order. Where
this is not possible, the players on either side of the mid-line are
exchanged by the minimum extent necessary.
- This policy is only broken to avoid a blockage
near the bottom of the pairings, when as few score levels as possible,
working upwards, are disturbed.
COLOUR
- Within each score level, pairing cards are
sorted into white seekers and black seekers, each group then being arranged
in descending order (see rule 4). A white seeker is a player who has had
more blacks than whites, or has had equal numbers of each colour, but played
last with black. A black seeker is a player who has had more whites than
black, or has had equal numbers of each colour, but played last with white.
- As far as possible, white seekers play black
seekers.
- Where there is an excess of one colour group,
transfers are made which involve those players with the weakest claim for
the original colour. Colour difference is more important than colour
alternation.
- The greater the difference between the
number of whites and blacks, the greater is his claim to be given the
correct colour, e.g.WWBW has a colour difference of 2 and would be given
black in preference to byeBWW, which has a colour difference of 1.
- A player who has just had one colour
should be given the other colour. A player who has just had two of the
same colour has a stronger claim to the other colour than a player who
has not just had a run of the same colour. Even longer runs of a colour
give a stronger claim to alternate in the next round, e.g.(1) WWBB
deserves white more than WBWB, e.g.(2) BWWB and WBWB equally deserve
white.
- Rule (ii) is used to distinguish between
players who have the same colour difference, e.g. (i) WBWW is more
strongly due for black than WWBW, e.g.(2) WWBW is more strongly due for
black than WWWB.
- Byes are ignored for the purpose of (ii)
e.g. WBBbye and WbyeBB are equally deserving of white in the next round.
- A player who has played fewer games has
greater priority for the correct colour e.g. bye bye W deserves black
more than WBW, but less than BWW.
17. If the score level requires a float
(or floats) and has an excess of one colour and the linked score level(s)
below has (have) an excess of the same colour, they are treated as one
score level for the purpose of colour transfers, care being taken not to
infringe rule 10.
18. Where colour transfers must be made
which involve players having identical colour requirements, players
should be chosen who best satisfy Rule 12.
FLOATERS
- When there is an odd number of players on
the score level being considered, a player must be floated down to the
next score level.
- The downfloater is chosen from the larger
colour group. Work from the mid-line of the score group downwards to the
bottom, seeking a player who:-
- did not downfloat in the previous round
- has no worse a downfloat history than any
other player below the mid-line in the colour group of the score level
being considered.
If this fails to produce the downfloater,
work from the mid-line to the top, using criteria a) and b).
- The opponent for the downfloater is chosen
from the opposite colour group. Work from the top downwards towards the
med-line, seeking a player who:-
- did not upfloat in the previous round
- has no worse an upfloat history than any
other player above the mid-line in the colour group of the score level
being considered.
If this fails to produce the upfloater, work
from the mid-line down to the bottom, using criteria a) and b).
- If the chosen upfloater has already played
the chosen downfloater, the alternative pairing which best satisfies both
rule 20 and rule 21 is chosen.
- When the floaters have been selected the
players on each score level are paired according to rule 12.
- Selected floaters are not altered unless a
change reduces the number of a) further floaters, b) colour transfers, or
c) exchanges of players across the mid-line.
FINAL COLOUR CHECK
- Where two players with identical colour
requirements are paired together, the correct colour is given to the
higher ranking player. Where two players have the same score, this is the
higher-graded player. Where two players have different scores, it is the
player with the higher score.
GENERAL
- In a long tournament, care must be taken
that the priorities are not violated for players on the lowest score
levels.
- Once a draw has been published, if
adjustments or alterations are necessary, they are made so as to produce
the least disturbance to the draw.
OTHER FORMS OF SWISS DRAW
- SWISS DRAW FOR LONG EVENTS: In Long
tournaments, including the British Championship, in Rule 21, the search
for the upfloater is made from mid-line to top. The reason for this is to
avoid giving a lone leader the strongest available opponent for round
after round.
- SWISS DRAWS FOR LARGE NUMBERS OF PLAYERS: In
short tournaments with large numbers of players, in Rule 20, the search
for the downfloater is made from the bottom to the mid-line. This acts as
a mild form of acceleration.
- RANDOM PAIRINGS: When there are many
ungraded players, or when the range of gradings is very small or when
pairings have to be made rapidly, random pairings may be used. These use
the same principles as above, but without any reference to gradings or the
mid-line.
SPECIAL RULES FOR THE BRITISH CHAMPIONSHIP
AND OTHER FIDE-RATED EVENTS
- The British Championship will not normally
start with a bye.
- In the British Championship, the highest
FIDE-rated player takes white in odd-numbered years.
- In FIDE-rated tournaments, the grades of non
FIDE-rated players should be used to rank those players. Depending on the
nature of the tournament, the rated and non-rated pools of players may be
placed in a single rank order, or the unrated players may all be placed
below the rated ones.
- For FIDE-rated tournaments, the words ‘FIDE
rating’ should be substituted for ‘grade’ in rules 1-27.
DISCRETIONARY RULES
- In round 1, pairings between relatives,
players from the same club, distant local area or foreign country are best
avoided. The extent to which such pairings are avoided in later rounds is
at the discretion of the arbiter.
- Full point byes can sometimes be avoided by
the use of ‘fillers’ or cross-pairings between sections. These options
may not be appropriate for championship events.
- In round 2, pairings between players who
received half-point byes in round 1 should be avoided if possible.
- In an event where there are grades or FIDE
ratings from more than one source, a recognised conversion formula may be
used to derive the best ranking of the players.
- If two players are paired together but one
or both defaults, although the two players are still eligible to be paired
together subsequently, this should be avoided, providing priorities (a)
score, and (b) colour balance, are not violated.
- In the last rounds, for players not in
contention for a prize, rule 9 may be relaxed to avoid a colour difference
of 3 (e.g. 4 whites, 7 blacks).
FINAL NOTE
These rules are approved by the Chief Arbiters of
England and Wales, and the Arbiters’ Council of Scotland. The Chess Arbiters’
Association Website contains a complete guide to these rules.
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